
1. Your town
LIVEYour home town has one main venue in the middle and lots around it for buildings. Resources pile up while you're away, up to your storage limits. When you come back, a "While you were away" summary tells you what the show earned.
Resources




The main venue grows through four looks
| LOOK | LEVELS | UNLOCKS |
|---|---|---|
Garage | 1 to 3 | Music School, Merch Stand, Gear Locker |
Club | 4 to 6 | Rehearsal Studio, Vault, Green Room, reviving small silent towns |
Theater | 7 to 9 | Luthier's Workshop, Tour Bus Depot, Tattoo Parlor, reviving medium silent towns |
Arena | 10 to 12 | Reviving large silent towns, joining festivals (coming) |
Nine buildings, eight lots: one always sits out
Every building does one job. An attack town might skip the Vault; a defense town might skip the Tour Bus Depot. Two build crews work at once.
2. Your crew
LIVEUnits are fans with a job. Each costs one Fan plus some Cash and Gear. The Luthier's Workshop levels each type up from 1 to 10.




3. Your band
LIVE
Your band leads your crew on tour. It has four stats, four gear slots (Instrument, Amp, Stage outfit, Effects pedal) and a three-slot kit bag.
- Performance
- Your Moshers hit harder when the band leads
- Stage presence
- Your Security defends better when the band is home
- Charisma
- More fans won over, more magic moments
- Stamina
- Less road fatigue, faster recovery
4. Battles of the bands
LIVEWhen your tour arrives, your band plays a three-song set against theirs. Win two songs and you win the crowd.
- 01StrengthYour Moshers, their levels and your band's Performance, against their Security, their venue and the home crowd.
- 02A little luckEvery song can swing. A clearly stronger band wins almost every time; an evenly matched one is a real show.
- 03Mishaps and momentsThings go wrong, things go gloriously right. Kit and luck decide which.
- A snapped stringSpare strings
- The drummer forgot the sticksSticks taped to the hands
- The singer lost their voiceTea and honey
- The amp blew a fuseSpare fuses
- Also in the kitGaffer tape, a laminated setlist
- The whole crowd sings the chorus
- A perfect solo
- A stage dive that lands
5. The world
LIVEAround your home town is a map full of places to play. Sending units anywhere is a tour: travel takes time, the battle happens on arrival and the survivors bring loot and fans home. The Tours tab shows everything on the road.




6. Fair play
LIVE
- Home towns can never be taken over.Only raided, and they never fall far below their best fan count.
- Underdog crowd.Much bigger attackers face a rallied home crowd.
- Punching down pays nothing.Far above the defender's Fame, loot shrinks and you get no fans, XP or ranking points.
- Road fatigue.Attacking far from home costs strength.
- Sold out.Each raid on the same town pays less; raid it too often and it's shielded for a few hours.
- Beginner protection.New players are protected for their first week.
- The Vault.Always protects part of your stock.
7. Fame and rankings
LIVE8. Coming next
COMING











